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Future Prospects of Global Laboratory Proficiency Testing Market

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Laboratory Proficiency Testing Market  The global Laboratory Proficiency Testing Market is estimated to be valued at US$ 1.29 billion in 2023 and is expected to exhibit a CAGR of 7.3% over the forecast period 2023 - 2030, as highlighted in a new report published by Coherent Market Insights. Market Overview: Laboratory proficiency testing involves evaluating the performance of laboratories for a given scope of testing through inter-laboratory comparisons. It helps assess the quality and competence of laboratories by determining reproducibility and accuracy of test results. Proficiency testing products are used by laboratories to determine method validity and accuracy, and improve testing processes. Market Key Trends: One of the major trends in the laboratory proficiency testing market is the growing number of accredited medical laboratories. Accreditation assures compliance with ISO 15189 and ISO/IEC 17025 standards, which require participation in proficiency testing programs. Acc...

Rising demand for virtual gaming during COVID-19 pandemic to boost Virtual reality market opportunity and Drivers

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Virtual reality is a simulated environment developed with software and technology to offer users with a realistic environment experience. Virtual reality is experienced through the senses of hearing and seeing. To experience virtual reality, users must wear gloves, earbuds, and a helmet fitted with sensors. Virtual reality can be separated into two types: a simulation of a genuine world for educational and training purposes, and the creation of an imagined environment for a tale or game. The use of sound and visual technology in games when the user wears a head-mounted display (HMD), gloves, or spectacles as part of their experience is referred to as virtual reality market in gaming. Biosensors are used in virtual gaming to accurately interpret the movement of muscles and nerves. Rising demand for virtual gaming during COVID-19 pandemic to boost Virtual reality market opportunity Every business in the world was hampered by the COVID-19 pandemic. General sales of VR gaming devices ...

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